v2.3.2 - Addition: Admin flag added to war3FT.cfg file as a cvar - Bug Fix: Index out of bounds in events.inl on an attacker check - thanks Striker - Bug Fix: Changed where the STEAM_ID_PENDING code exists - Update: Database fallback code (if no DBI module is found) - Update: Entire language file v2.3.1 - Bug Fix: Link wasn't linked correctly in war3help - Bug Fix: If a player is STEAM_ID_PENDING they will be reconnected - Change: Not all old data will be erased, the most current timestamp will be checked and all other records will be updated to that timestamp v2.3.0 - Addition: If there is an error on a database connection, the error is now printed to the amxx logs - Change: How defuse kits, armor and the buyzones are interpreted (uses cstrike module now) - Bug Fix: ADMIN_LEVEL_WC3 wasn't read for the give mole command - Bug Fix: Shield would not be given with reincarnation - Bug Fix: (DOD) Undead's levitiation, reincarnation, suicide bomber - Bug Fix: Attempting to query cvar values for bots (thanks Corrosion X) - Removed: amx_wc3 (just use amx_cvar sv_warcraft3 0/1) - Removed: war3ft module, it is no longer needed, but fakemeta must be turned on v2.2.9 - Addition: resetxp yes/no menu - Addition: Default amxx db added if a user does not enter one (for SQLite) - Bug Fix: XP_Add_Slashes could cause a runtime error with certain names (and XP wouldn't save) - Bug Fix: When using the vault, XP wouldn't show in the changerace menu - Bug Fix: XP wouldn't save for MySQL when the name contained more than one ' - Bug Fix: Chameleon XP wouldn't show in the changerace menu even though it was there - Bug Fix: String formatting error in XP_Check_Connection - Bug Fix: Players getting an abnormally large amount of health - Change: CVARs changed to reflect that mysql isn't needed, UPDATE your war3ft.cfg - Removed: [WAR3FT]/[WAR3] tags in front of log_amx statements - Update: languages.txt file v2.2.8 - Addition: Added wc3_query_client cvar, setting this to 1 will NOT query the client's cl_minmodel value - Addition: Vault pruning (only works with data inserted from version 2.2.8 and onward) - Change: sv_mysql_wc3_save_end_round changed to sv_wc3_save_end_round - Change: (VAULT) When saving data, playername is now at the end of the string (vault conversion will be able to pull the playername) - Change: Saving at the end of the round is improved (one query for every .1 seconds, not ALL queries at once) - Change: sv_wc3_save_end_round default changed from 0 to 1 - Change: sv_mysql_auto_pruning changed to FT_auto_pruning (b/c its not just mysql, also sqlite) - Improvement: Re-wrote/updated the MySQL/Vault/SQLLite code (XP.inl) - Bug Fix: Pruning now works for MySQL (untested for SQLLITE) - now occurs on EVERY map change - Bug Fix: Evasion will no longer randomly kill you - Removed: Option to auto-start/stop the server - Removed: plugin_modules() v2.2.7 - Addition: Added cl_minmodels check, the user will now be kicked with a message - Change: Grenade trails will no longer appear if critical nades are disabled - Bug Fix: Being able to use your ultimate before the ultimate delay was over v2.2.6 - Addition: SQL-Lite support (all added by Lazarus Long) - Addition: (DOD) Added snow.spr to sprites folder - Change: MySQL code improved (thanks Lazarus Long) - Change renamed menu_items to menuitems (thanks Lazarus Long) - Bug Fix: (DOD) Reincarnation works now (and ankh) - Bug Fix: (DOD) Possible fix for Reliable channel overflow with crypt lord's ultimate v2.2.5 - Module: recompiled for amxmodx 1.50 - Plugin: compiled for amxmodx 1.50 - Removed set_maxmoney and FT_cshack cvar - Possibly fixed chain lightning bug? v2.2.4 - Bug Fix: module "war3ft" required even when it was running - Recompiled all war3ft modules v2.2.3 - Bug Fix: Mole Protectant Not functioning - Bug Fix: Undead's suicide bomber can continue onto the next round and damage nearby moles - Bug Fix: Death function was being called from explosions even if you were not dead - Bug Fix: Respaning enemies via Phoenix - Bug Fix: Chain lightning damaging yourself and teammates - Possible Fix: Where NE's and ORC's ultimate would stop functioning until mapchange - Change: Impale lowered (max 9% chance per shot) - Change: Hex will now disable some enemy abilities for 5 seconds and slow them down, their skin will change (and a NEW sound will play) so you know when it is activated - Change: Necklace will no longer allow you to damage players using Big Bad Voodoo - Addition: % chance of Impale occurring in skillsinfo - Addition: FT_disable_savexp, this configuration option will allow you to disable the /savexp command v2.2.2 - Addition: Effect during Big Bad Voodoo - Addition: FT_cshack variable - Addition: FT_impale_intensity (setting this to a lower value will lower the intesity of impale) - Change: Price of Scroll Increased - Change: Phoenix will now revive players if they were TKed (thanks -]ST|Ghost[-) - Change: Impale % lowered to 12% max (was 15%) - Change: Mask of Death no longer stacks with Undead's Vampiric Aura - Change: Orc's Critical Strike, you now have a 15% chance of doing an extra 25%, 50%, or 75% of the original damage to an enemy - Change: Night Elf's Evasion now has a 10%, 15% and 25% of evading a shot - Change: Night Elf's Trueshot now does an extra 10%, 20%, 35% damage - Module: Fixed 100% CPU spike for real - Module: Fixed bomb explosion crash bug on some servers - Module: Support for linux/amd64 removed for the CSHack portion of the module - Bug Fix: Mask of Death giving back an unpredictable amout of health (thanks Goldenstrike peeps) - Bug Fix: Warden's Blink not blocking Big Bad Voodoo (thanks Rawh) - Bug Fix: Being able to buy rings outside of the buyzone (thanks Goldenstrike peeps) - Bug Fix: Level 1 impale had a 50% chance of occuring on each shot (should have been 5%, thanks Alphabet Soup) - Bug Fix: Level 2 Resistant Skin gave 80% resistance (thanks Smor) - Removed: Warden's being protected from moles - Balance: Undead's Vampiric Aura lowered, mask of death lowered (update your war3ft.cfg files) - Languages: All up-to-date except Danish and Polish - Thanks: to the admins over at http://goldenstrike.snt.utwente.nl for their extensive suggestions/bug reports v2.2.1 - Languages updated - Change: Blood Mage's Resistant Skin ability lowered (max 40% resistance) - Change: Crypt Lord's Impale ability lowered (max 15% chance) - Change: Price of Helm increased - Bug Fix: get_user_attacker native error on line 55 - Bug Fix: native error for get_weaponname - Bug Fix: (DOD) native error in entity_get_int - Bug Fix: native error in Admin_TakeXP - Bug Fix: Formatting error with SHOT_DEFLECTED string - Addition: Autoxp option (short term only) - Module: Fixed bug where nothing was returned on changelevel v2.2.0 - Bug Fix: Where it would determine if an enemy with immunity was near - Bug Fix: Where the alien model would stay even after the player died - Removed: CSHack module for now until I investigate some problems v2.1.9 - Change: (DOD) GREATLY Improved the hackish way of discovering spectators - Improvement: Min models check - Addition: DISABLE_CSHACK, allows you to not use the new CSHACK module (some FreeBSD users have had problems) - Bug Fix: Fixed bug where helm would not restart during a "game commence" or "game restart" message - Addition: WAR3FT Module which will hopefully fix helm for good v2.1.8 - Bug Fix: You could gain extra abilities using resetskills - Bug Fix: Healign Wards would continue healing teammates even after the caster died - Bug Fix: (DOD) Where you would buy boots and deploying the rocket launcher would make you move slow - Bug Fix: (DOD) Healing Wave would not work at all - Bug Fix: (DOD) Chain Lightning Would not jump from player to player - Bug Fix: (DOD) Teleport (not blink) would now show the players correctly on the telemenu - Bug Fix: (DOD) Where Periapt of Health would award 800 health - Bug Fix: Where you could use your ultimate at the start of the round (you had like a .1 second interval to do it) - Bug Fix: Server crash when joining a team from spectator - Change: Playerskills now will show spectators if they have a race - Change: Blood Mage's with Siphon Mana can get as much money as they want (16K is no longer a limit, requires cshack module) - Change: (DOD) XP is now awarded for completing objectives - Change: (DOD) 600$ is now awarded per kill - Change: (DOD) 300$ is awarded when you are killed by an enemy - Change: (DOD) Pheonix ability actually does something now (relating to money) - Change: (DOD) Tome of Experience now awards roughly twice as much XP - Special thanks to Damaged Soul for the CSHack module and for taking the time to get the one native to function on czero - Addition: /level will show the hero abilities - Addition: wc3_show_player, this will show teammate/enemy info on the center of the screen - Addition: Fix for cl_minmodels (I removed this a few versions ago for efficiencies sake) - Language: Various updates - Language: Hungarian added (thanks almasrates, please replace the languages.txt file with mine) v2.1.7 - Bug Fix: (DOD) StatusIcon event unknown error - Bug Fix: Mole's could spawn on top of each other - Bug Fix: Using mask of death with evade could give you 100 health in one shot (thanks AutoCamper) - Bug Fix: World doing extra damage to you - Bug Fix: Healing Wave's multiplying on top of each other (i.e. healing 3 health in 1 second) - Bug Fix: If you're ultimate became ready while you were dead you couldn't use it if you respawned - Bug Fix: Changing sv_warcraft3 wouldn't disable war3 - Bug Fix: Wardens can now damage Shadow Hunters that are in godmode - Bug Fix: Where Flame thrower could kill the player someone was spectating (relating to evasion) - Bug Fix: Where * [WAR3FT] would not appear on some messages - Change: You will no longer hear the banish sound when you banish someone - Change: Armor ratio when dealing with magical damage - Change: Stopped using client_damage from the CSX/DODX module - Change: (In Theory) Night Elves can now successfully evade the bomb - Change: Being killed/damaged by the bomb will now trigger the death/damage functions - Change: Elves can now evade war3 damage - Change: Stopped using server_cmd when giving XP via the admin menu - Change: FT_9raceRandom to FT_Race9_Random - Change: If you buy a necklace while on fire from Blood Mage's Flame Strike the damage will stop - Change: You will now gain more XP per level with the tome of XP - Addition: Detailed stats information for war3 abilities (this will appear on psychostats, hitplaces are inaccurate for serpent wards, suicide bomber and locust's swarm) - Language: French Updated - Language: German Updated v2.1.6 - Bug Fix: An extra number appeared in war3menu, it was removed - Bug Fix: Rings would not health humans to their max health (thanks ol) - Bug Fix: FT_buyzone would display a message if you attempted to buy an item when dead - Bug Fix: When the bomb would kill you, ankh/reincarnation would not work - Bug Fix: Where you couldn't purchase more than one ring through shopmenu 2 - Bug Fix: Player names with a ' would not save - Bug Fix: If you used big bad voodoo, then a new round started during its use, you would die - Bug Fix: (DOD) Each kill was reported as a head shot - Bug Fix: Where dying from the bomb would allow you to still have amulet the next round - Bug Fix: Where you would select a different race, then re-select your current race, it would still change your race to the 1st selection - Change: Stopped using cs_get_user_buyzone, cs_get_user_defuse - Change: When a player first joins a team, they will no longer be given XP for winning that round if they weren't on that team - Change: Percentage chance of impale being activated was lowered - Change: The effect for healing wards will no longer be seen unless it is actually healing someone - Change: Ring of regeneration and healing ward will no longer stop at the end of the round - Change: Ultimates can now be used after the round has ended - Change: Chain Lightning no longer removes armor - Change: Damage calculations now match the calculations done in the HL SDK (armor GREATLY reduces magical damage now) - Addition: FT_entangle_drop - Addition: One ability added for each hero race - Blood Mage's Resistant Skin which will deflect normal damage (up to 50% at level 10) - Shadow Hunter's Unstable Concoction which gives a maximum chance of 20% to damage nearby enemies when attacked - Warden's Hardened Skin which allows the warden to block magical damage (50% at level 10) - Crypt Lord's Orb of Annihilation which gives the crypt lord a maximum chance of 15% to do a bonus 20 damage - Improvement: Code for Healing Wards - Improvement: Code for Serpent Wards - Improvement: Playerskills code - Language: Dutch Updated - Language: Some French added v2.1.5 - Bug Fix: Human's being able to get 255 health - Bug Fix: Stopped using plugin_cfg as this does not always work - Bug Fix: Playerskills (for real this time) - Addition: Playerskills can be viewed via rcon (type playerskills) - Change: Max speed of undead lowered from 320 to 300 - Change: skillsinfo, itemsinfo and itemsinfo2 look better - Removed: Support for CS 1.5 (this plugin will still work, but MOTDs will be in HTML) - Removed: Console support (text) for itemsinfo and itemsinfo2 commands v2.1.4 - Bug Fix: Run time error 4 on get_entity_vector - Bug Fix: Run time error with cs_get_user_buyzone(id) in function cmd_shield - Bug Fix: Run time error with set_user_frags - Bug Fix: Where selecting multiple skills would execute the ultimate ready command every time - Bug Fix: Hex wasn't causing the screen color to change - Bug Fix: player not in game w/in the _Skill_Impale function - Bug Fix: God mode sometimes killing you when done (display level function caused this) - Bug Fix: Health regeneration skills not working correctly - Change: Playerskills no longer shows skill information, only level/race/name - Change: Bots now have a 6% chance of changing their race each round v2.1.3 - Bug Fix: You couldn't buy an item from shopmenu 2 if the no gloves on ka maps was enabled - Bug Fix: runtime error 4 relating to mole (entity_get_vector) - Bug Fix: Playerskills not always working - Bug Fix: Death was being called twice when undead initiated it's ultimate - Bug Fix: Race 9 options not always functioning correctly - Bug Fix: Race 9 level information will no longer be displayed each round if random skills are not enabled - Bug Fix: Runtime error regarding chain lightning and entangling roots - Addition: A similar blue flash bang effect added for blink, it's less intense - Addition: (DOD) Spectating Info added - Change: Returned to old method of Big Bad Voodoo - Removed: war3vote - Improvement: Code for ring of regeneration and healing ward - Improvement: GREATLY improved damage calculations for abilities v2.1.2 - Bug Fix: Runtime error regarding cs_set_user_money - Bug Fix: Experience not always being displayed correctly when admins give xp(thanks ol) - Bug Fix: (DOD) You could run fast while prone w/a bazooka - Bug Fix: Function is not present (function "Item_mole") (thanks b4db0y) - Bug Fix: Sometimes the flaming glove task was not removed properly - Bug Fix: Fixed a bug where you couldn't buy an item if you had 5 rings (thanks ol) - Bug Fix: ML_NOTFOUND for LEVEL - Change: Hex will now only last for 40 seconds instead of until the player dies - Change: Your screen will "fade" during each jump for Hex - Language: Update for the dutch language file (thanks devilion) v2.1.1 - Bug Fix: skillsinfo wouldn't display correctly - Bug Fix: Paramter formatted incorrectly for AWARD_FOR_WINNING_ROUND (thanks content) - Bug Fix: If changing a team would kill you, ankh and mole wouldn't function the next round - Bug Fix: runtime error with get_user_team in searchtarget functions - Improvement: (DOD) All effects and sounds should work on all default dod maps, but NO race icons - Change: (DOD) Serpent Ward colors changed to match team colors - Change: Wand of Illusion removed, Sock of the Feather added - Optimization: global array used instead of is_user_connected() (thanks EKS) v2.1.0 - Bug Fix: Line formatting error on line 1839 (thanks content) - Bug Fix: (cstrike/czero) multiple death messages showing - Bug Fix: Undead would still explode when the ultimate was not ready - Bug Fix: Ultimate delays would suddenly stop - Bug Fix: Menu's being called more than once (thanks PM) - Bug Fix: changerace would show XP for short term mode - Addition: (DOD) When you gain money it now shows +money under your total - Addition: (DOD) You are now awarded XP for winning the round - Addition: added a cancel button to the changerace menu - Addition: added a check so some1 can't put more than 9 races in the war3ft.cfg file - Change: It will no longer say "you gained a level" if you're race is 0 - Change: Crypt Lord's ultimate does more damage - Change: (DOD) Scroll changed to Ankh, scroll is disabled - Known Bugs: (DOD) Multiple deaths being shown v2.0.9 - Bug Fix: (DOD) When killed by an ability, it would always be weapon 0 - Bug Fix: Pheonix sometimes reporting the wrong name - Bug Fix: run time error 4 on maxHealth (thanks striker) - Addition: Clones now hold weapons =P - Addition: If the map is disabled due to the half-life precache limit, war3ft is still playable but no sounds will be heard and limited effects will be shown - Addition: If the map is disabled a message is shown to the player explaining why - Addition: (DOD) Added a check for reincarnation so the player wouldn't be stuck - Addition: (DOD) Added a check for reincarnation so the player wouldn't continue to spawn if he/she kept dying - Addition: (DOD) If you "deploy" a rocket launcher and have unholy aura your speed will no longer decrease - Addition: After purchasing an item, a message is displayed explaining what the user gains - Change: Reverted to old XP system - Change: (DOD) display for /level message changed - Change: (DOD) display for message with gloves changed v2.0.8 - Bug Fix: String formatted incorrectly error with NO_SPOT_TO_MOLE (thanks content) - Bug Fix: Glove's giving nades instantly - Bug Fix: Where race info would appear after every kill - Bug Fix: Run time error on gravity functions w/in WAR3_Display_Level - Addition: If it cannot connect to the mysql database after 10 tries, it will automatically switch to short-term mode - Change: (DOD) _ex grenade names changed to match standard log names v2.0.7 - Bug Fix: Claw's damage not registering correctly - Bug Fix: Glove damage variable not registering correctly - Bug Fix: Mask variable not registering correctly - Bug Fix: Bot's chance of buying an item registering correctly - Bug Fix: Ultimate delay not registering correctly at all times - Bug Fix: Blink radius not registering correctly - Bug Fix: Cloak variable not registering correctly v2.0.6 - Bug Fix: Cloak being practically invisible at all timess - Bug Fix: Flame Strike would injur teammates - Bug Fix: Run time error 4 in playerskills - Addition: (DOD) Weapon Reincarnation changed to Reincarnation, this will spawn you where you died (thanks for the idea ryan) v2.0.5 - Bug Fix: Playerskills runtime error 4 - Bug Fix: Runtime error 4 in events.inl (thanks Striker) - Bug Fix: (DOD) Items not displaying - Bug Fix: (DOD) Smoke would appear as big black boxes (undead explosion, flame strike) - Bug Fix: (DOD) CS weapon names appearing in logs instead of the proper DOD weapon names - Bug Fix: Unholyspeed (thanks Kamikaze) - Addition: Polish language added (thanks Lobo) - Removed: sv_restrictultimate - Improvement: Continuous CVAR calls removed, all are loaded at the start of the map - Improvement: (DOD) Money will not appear at the top until you have selected a team v2.0.4 - Bug Fix: Fixed ScoreInfo crash on DOD (removed ScoreInfo messages for now) - Bug Fix: Run time error 3, changed temp from 2048 to 1024 in playerskills - Bug Fix: After reincarnating weapons your knife would be selected - Bug Fix "This weapon cannot be dropped" message removed after reincarnating weapons - Bug Fix: ML Language not found errors with moling - Bug Fix: You would get negative kills when war3_death was called on your behalf (killed by an ability) - Bug Fix: Fixed /icons not functioning - Bug Fix: FT_spec_info 0 not working - Bug Fix: Lost the bomb carrying bonus would say "you lost -40 xp" - Bug Fix: Warden changing team while vengenace is ready - Addition: Warden's Ultimate can now also be used to teleport you back to your spawn, if your health is less than 50 it will give you 50 :) - Addition: If icons are disable and a player types /icons it will alert them that the server has them disabled - Improvement: The function that displays race information, and showing "You gained a level" at the wrong time - Change: The effect when a clone dies (from wand of illusion) - Possible Fix: Helm v2.0.3 - Bug Fix: Fixed race selection menu not working correctly - Bug Fix: Cooldowns would continue into the new round - Bug Fix: Crypt Lord getting to use their ultimate for an unlimited period of time - Bug Fix: Crypt Lord's Ultimate icon would no longer flash - Bug Fix: Blood Mage's Ultimate was not functional - Bug Fix: Shopmenu2 was working with standard war3 mod (4 races) - Bug Fix: amx_givexp would set your xp, not give additional - Bug Fix: Picking up and dropping bomb would give you a net positive XP gain - Bug Fix: Human's Ultimate icon not appearing - Bug Fix: Ultimate cooldowns could carry over from the previous round - Bug Fix: Message that says "dont shoot" (at a chameleon) was not being displayed when it should - Bug Fix: Where your would respawn but weapons wouldn't reincarnate until the next round - Bug Fix: When you would respawn and have no ultimate (b/c it never started counting down) - Bug Fix: Blood Mage's ultimate would work on teammates - Bug Fix: Where you would be slayed after teleporting to a restricted area and the death would not be printed correctly (thanks Kamikaze) - Bug Fix: Runtime error dealing with playerskills (when there are a lot of players) (thanks Striker) - Addition: Dutch language, YOU MUST REPLACE the languages.txt file with the one included w/war3ft - Addition: Danish language - Addition: Impale now changes where the victim is aiming - Removed: FT_blink_cooldown - Removed: FT_blink_diziness, default is a *light* flashbang after teleportation - Improvement: Teleport (Blink) code cleaned up - Improvement: If war3ft cannot connect to the mysql server initially, it tries again every 25 seconds v2.0.2b - Bug Fix: Fixed a bug where pressing 1 on the changerace menu would choose auto-select (only w/9 races, thanks striker) v2.0.2 - Bug Fix: Fixed multiple bugs where tasks were being ran for users that disconnected - Bug Fix: Removed the debug code that was displayed everytime a user's XP was saved with the vault - Bug Fix: ML_NOTFOUND GOD_g_MODE_GONE (thanks Kamikaze) - Bug Fix: Invalid entity in function clone_check_dist (thanks Kamikaze) - Bug Fix: You will no longer kill your teammates with suicide bomber when changing teams - Bug Fix: Ultimate ping not working - Bug Fix: When hiding the shield you no longer lose your speed boost (from unholy aura/boots) - Bug Fix: Ultimate delays could occur in the middle of the round - Bug Fix: Ultimate delay message displayed the wrong delay time - Bug Fix: If you would revive during an undead explosion, an explosion would occur where you revived - Bug Fix: Where you could get a shield on maps that doesn't allow buying weapons - Addition: Effects for when clones die (wand of illusion) - Addition: All tasks are given a unique ID (from war3x) - Addition: Effect for big bad voodoo - Addition: Debugging option to print info to a file on every function call - Addition: Bots now have a change to buy items each round (see warft.cfg) - Addition: FT_ultimatedelay is default at 15.0 seconds - Addition: Ultimate not found message/sound (from war3x) - Addition: Ultimate ready message/sound (from war3x) - Addition: You can now specify EXACTLY how many races you would like (wc3_races) - Addition: Playerskills is now divided by race (similar to war3x) - Removed: Walker function, put it's code in client_prethink - Removed: Individual cooldown cvars, now it's FT_ultimate_cooldown - Removed: Explosion cvars for undead - Removed: wc3_show_player (feature removed) - Removed: FT_reset_skills (option is always on) - Removed: FT_showblood (feature removed) - Removed: CSSTATS_ENABLED define - Removed: Ultimate Freezetime restriction - Removed: FT_9race, FT_8race, FT_5race, FT_4race - Removed: Blink delay options - Improvement: Code that determines if undead is walking - Improvement: Code for Big Bad Voodoo now uses set_user_hitzones - Improvement: Clones will walk on the floor instead of sometimes in the air - Improvement: get_cvar_num/float is not used as frequently - Improvement: XP system changed, mp_xpmultiplier will no longer change xplevel - Improvement: Race selection system, display_race_select removed - Improvement: Check for minimum players, all done in the XP_give function - Improvement: Changing Race screen will always appear, but the change only occurs at the start of the new round (idea from war3x) - Improvement: Shield Detection - Change: Orc Nade damage reduced from 2,4,6 to 2,3,4 v2.0.1 - Bug Fix: Fixed bug with entity_get_string(entId, EV_SZ_model, modelName, 31) - Bug Fix: Fixed bug with changeskin(id,1) in new_round v2.0 - Wacraft 3 Frozen Throne "promoted" to v2.0, MAJOR CHANGES - AMX no longer supported, many new functions.... - new language options, dod support, more details below - goomba message not shown anymore, now you glow white when you turn into a goomba - Added support for amxx language module - fixed bug where game commencing function wouldn't get called with czero - improved code that will determine if you were killed by the bomb, thanks SAWCE (should now be flawless) - support for amx removed - nightvision is now given with equipment reincarnation - defuse kits should always be given now - now if you buy a respawn scroll and the round ends w/in .2 seconds and you don't respawn, you will be given your money back - database errors are now added to the amxx log file - this command is executed on map change: "amx_statscfg off PlayerName" to disable showing team colors during freezetime(finding a mole) - icons will no longer load with de_inferno_cz, but they will with other maps - added FT_steam, this must be 1 for steam, 0 for 1.5 (you don't have to recompile now) - FT_8race is now default - skillsinfo for race 9 now works, other race9 code changed up a bit - fixed bug where warden would spawn with 50 health if revived (should spawn with 100) - added support for dod - in dod, unholy aura gives unlimited stamina, not speed - fixed an invalid entity error on line 40... THANKS BAILOPAN!!! - orc grenades on dod do more damage, and the fuse is shortened to 2.0 seconds - fixed bug where g_bombDefuserIndex was never reset - FT_claw, FT_bootspeed, FT_bootspeed_dod, FT_health_bonus, FT_frost_speed, FT_mask_of_death, FT_cloak added to war3ft.cfg - added skill checks during set_skill, so if you choose devotion aura, you'll gain the health that round - in dod, you receive money for kills and completing objectives - fixed vault not saving, not sure when/why this happened v2.01 - added a check for maps that will not work in dod, war3FT will be disabled for those maps (see list below) /* * Credits to: * Spacedude (for War3 MOD) * Ludwig Van (for flamethrower) * OLO (for spectating rank info) * JGHG for the mole code * [AOL]Demandred, [AOL]LuckyJ for help coding it for steam * [AOL]Demandred for freezetime exploit fix * Everyone at amxmod.net/amxmodx.org for help * joecool12321 for various health related fixes * Tri Moon for various improvements (No Race, war3menu, etc...) * xeroblood for spotting some bugs for me :) * bad-at-this for contributing the status bar code used for godmode (big bad voodoo) * bad-at-this for creating race 9 * kamikaze for... help w/testing version before release always helping people out on the forums contributing code for the anti-skywalking * ryannotfound (wc3mods.net/war3x) for some of the naming conventions used (function names, constants, etc...) and functions * Lazarus Long for adding ALL of the sql-lite code and fine-tuning the existing MySQL code... It's so much pertier */