{include file="war3ftstats_header.html"} {literal}
Player Information:
{/literal} {php} // Configuration options for MySQL are defined in war3ftstats_config.php // Developed by 4HM | Pimp Daddy for the Warcraft 3 Frozen Throne MOD // Will also work with WAR3 MOD 4 Race // Visit http://4honor.net/forum/viewforum.php?f=28 for updates require('./war3ftstats_config.php'); $display=0; $nameexists=""; $playername=""; $idexists=""; if (!empty($_GET)){ if (is_array($_GET)){ $is_magic_quotes = get_magic_quotes_gpc(); foreach($_GET AS $key => $playername) { $temp = $playername; } } $display=1; } else if(!empty($_POST)){ $nameexists = $_POST['playername']; $idexists = $_POST['playerid']; $display=1; } else{ echo "
No player name AND/OR STEAM ID found

"; echo "
"; $display=0; } ?>
Vampiric Aura"; break; case 2: $var = "
Unholy Aura"; break; case 3: $var = "
Levitation"; break; case 4: $var = "
Suicide Bomber"; break; } break; case 2: switch ($ability){ case 1: $var = "
Invisibility"; break; case 2: $var = "
Devotion"; break; case 3: $var = "
Bash"; break; case 4: $var = "
Teleport"; break; } break; case 3: switch ($ability){ case 1: $var = "
Critical Strike"; break; case 2: $var = "
Critical Grenade"; break; case 3: $var = "
Reincarnation"; break; case 4: $var = "
Chain Lightning"; break; } break; case 4: switch ($ability){ case 1: $var = "
Evasion"; break; case 2: $var = "
Thorns Aura"; break; case 3: $var = "
Trueshot Aura"; break; case 4: $var = "
Entangle Roots"; break; } break; case 5: switch ($ability){ case 1: $var = "
Pheonix"; break; case 2: $var = "
Banish"; break; case 3: $var = "
Siphon Mana"; break; case 4: $var = "
Flame Strike"; break; } break; case 6: switch ($ability){ case 1: $var = "
Healing Wave"; break; case 2: $var = "
Hex"; break; case 3: $var = "
Serpent Ward"; break; case 4: $var = "
Big Bad Voodoo"; break; } break; case 7: switch ($ability){ case 1: $var = "
Fan of Knives"; break; case 2: $var = "
Blink"; break; case 3: $var = "
Shadow Strike"; break; case 4: $var = "
Vengeance"; break; } break; case 8: switch ($ability){ case 1: $var = "
Impale"; break; case 2: $var = "
Spiked Carapace"; break; case 3: $var = "
Carrion Beetles"; break; case 4: $var = "
Locust Swarm"; break; } break; } return $var; } function description($race,$ability){ switch($race){ case 1: switch ($ability){ case 1: $var= "Gives you life leech"; break; case 2: $var= "Gives you a speed boost, also all weapons make you move at the same speed"; break; case 3: $var= "Allows you to jump higher"; break; case 4: $var= "Player will explode when he dies, killing enemies around him"; break; } break; case 2: switch ($ability){ case 1: $var= "You become partially invisible"; break; case 2: $var= "Gives you more health at the start of each round"; break; case 3: $var= "When you shoot someone you have a chance of rendering them immobile for 1 second"; break; case 4: $var= "Ability to teleport where you are looking"; break; } break; case 3: switch ($ability){ case 1: $var= "Gives you a chance of doing more damage on each shot"; break; case 2: $var= "Will ALWAYS more damage when you hit someone with a grenade"; break; case 3: $var= "Gives you a chance in respawning with the equipment you had before you died last round"; break; case 4: $var= "Ability to cast chain lightning, damage decreases by 2/3 each jump"; break; } break; case 4: switch ($ability){ case 1: $var= "Gives you a chance of evading a shot"; break; case 2: $var= "Does mirror damage to the person who shot you"; break; case 3: $var= "Does extra damage on each of your bullets"; break; case 4: $var= "Immobilizes enemy for 10 seconds."; break; } break; case 5: switch ($ability){ case 1: $var= "You have a chance of reviving the first teammate who dies"; break; case 2: $var= "You have a chance of slapping your enemy"; break; case 3: $var= "Steal money from your enemy"; break; case 4: $var= "You receive a flame thrower"; break; } break; case 6: switch ($ability){ case 1: $var= "Heals yourself and your nearby teammates"; break; case 2: $var= "You have a chance of turning your enemy into a big goober"; break; case 3: $var= "You receive serpent wards each round that damage nearby enemy units"; break; case 4: $var= "Invincibility for 2 seconds"; break; } break; case 7: switch ($ability){ case 1: $var= "You have a chance of becoming a mole"; break; case 2: $var= "Disables ALL enemy ultimates and reduces damage from moles"; break; case 3: $var= "You have a chance of hurling a poisoned dagger at the enemy"; break; case 4: $var= "You will respawn once with 50 health"; break; } break; case 8: switch ($ability){ case 1: $var= "Distorts the enemy"; break; case 2: $var= "Does mirror damage to the person who shot you, you also gain armor"; break; case 3: $var= "You have a chance of your beetles attacking the enemy when on target"; break; case 4: $var= "A Swarm of Locusts attacks the enemy"; break; } break; } return $var; } function race2($num){ switch ($num){ case 1: $var = "Undead Scourge"; break; case 2: $var = "Human Alliance"; break; case 3: $var = "Orcish Horde"; break; case 4: $var = "Night Elves of Kalimdor"; break; case 5: $var = "Blood Mage"; break; case 6: $var = "Shadow Hunter"; break; case 7: $var = "Warden"; break; case 8: $var = "Crypt Lord"; break; } return $var; } ?>
""){ $query= "SELECT * FROM `" . $tbname . "` WHERE ('race'>'0' AND `playername` LIKE '" . $playername . "') LIMIT 0 , 8"; $open = 1; } else if($nameexists<>""){ $query= "SELECT * FROM `" . $tbname . "` WHERE (1 AND `playername` LIKE '" . $nameexists . "%' AND 'race'>'0') LIMIT 0 , 8"; $open = 1; } else{ $open = 0; $playerid = $idexists; $found = 1; } if($open==1){ $result = mysql_query($query) or die("Query failed : " . mysql_error()); $recordcount = mysql_num_rows($result); if($recordcount==0){ $found = 0; if($playername<>"") { echo "
No player by the name of " . $playername . " was found in our database.
"; echo "
"; } else if($nameexists<>"") { echo "
No player by the name of " . $nameexists . " was found in our database.
"; echo ""; } } else if($recordcount>0 && $nameexists<>""){ $found = 0; echo " These names were found:

"; $temp=""; while($my_row = mysql_fetch_row($result)){ if($temp!=$my_row[1]) echo "" . $my_row[1] . "
"; $temp = $my_row[1]; } echo "
"; echo ""; } else{ $found = 1; $my_row = mysql_fetch_row($result); $playerid=$my_row[0]; } } if($found==1){ $query="SELECT * FROM `" . $tbname . "` WHERE ('race'<>'0' AND `playerid` LIKE '" . $playerid . "') LIMIT 0 , 8;"; $result = mysql_query($query) or die("Query failed : " . mysql_error()); $recordcount = mysql_num_rows($result); if($recordcount<1){ echo "
No player by the STEAM ID of " . $playerid . " was found in our database.
" . Chr(10); echo ""; } else{ echo "
" . Chr(10); echo "" . $idexists . "'s Statistics" . Chr(10); echo "

"; if($nameexists<>"") echo $nameexists; else if($playername<>"") echo $playername; else if($idexists<>"") echo $idexists; echo "'s Race Information

" . Chr(10); $x=0; # CLOSING FIRST TABLE # echo "
"; while($x<4 && $recordcount>0){ $my_row = mysql_fetch_row($result); echo "" . Chr(10); if ($i == 1) { echo "
" . Chr(10); $i=0; while($i<2 && $recordcount>0){ $race=$my_row[3]; if($race!=0){ if ($i == 1) echo ""; $xp = $my_row[2]; $skill1=$my_row[4]; $skill2=$my_row[5]; $skill3=$my_row[6]; $skill4=$my_row[7]; # CREATING NEXT TABLE # echo "
"; echo "
"; echo ""; echo ""; echo "
Race Information:
"; echo ""; echo "
"; echo "
"; echo ""; echo "
" . Chr(10); echo "
" . race2($race) . "
" . Chr(10); echo "" . Chr(10); echo "

XP   

   " . $xp . "

" . Chr(10); echo "
" . Chr(10); echo "" . Chr(10); echo "" . Chr(10); echo "" . Chr(10); echo "" . Chr(10); echo "" . Chr(10); echo "
Skill
Level
Description
" . skill($race,1) . "
" . description($race,1) . "
" . skill($race,2) . "
" . description($race,2) . "
" . skill($race,3) . "
" . description($race,3) . "
" . skill($race,4) . "
" . description($race,4) . "
" . Chr(10); } if($i==0) $my_row = mysql_fetch_row($result); $i=$i+1; } else $my_row = mysql_fetch_row($result); $recordcount--; } if ($i==1){ echo "" . Chr(10); $recordcount--; } $x++; } } } ?>
{/literal}